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05 — AR Experience · Motion Design

Through the
Looking Glass

Three Tim Burton worlds translated into augmented reality. Each filter transforms a single frame into an immersive dimensional portal where the physical and digital collapse into one.

Augmented Reality Experience Motion Design 3D Design

2025 - 2026

Overview

Context

This project explores the boundary between physical space and digital augmentation through the lens of Tim Burton's visual universe. Three distinct worlds — Alice in Wonderland, Beetlejuice, and The Nightmare Before Christmas — each become a filter that overlays the real world with character, atmosphere and motion.

The AR filters were designed to feel like entering a dimension rather than applying a cosmetic layer, prioritising narrative immersion over novelty.

Intent

To translate the emotional texture of Tim Burton's filmmaking — the gothic, the whimsical, the melancholic — into a spatial augmented reality experience that people can step inside.

The Three Worlds

Click each world to enter. The AR filter plays over the still frame — tap again to pause.

The Portal System

Each AR experience operates as a layered translation from source world to filter logic to augmented reality output.

Source

Film World

Translated

Visual Logic

Applied

AR Filter

Experience

Dimension

loops back to Film World
© 2026 Dimitra Dimitriou. All rights reserved. Multidisciplinary Designer — London